The game has a defect in it were it would access the surface memory even after the surface had been released. I did not want my wrapper to use dynamic textures in video memory because they are significantly slower for many games than using system memory.Īfter some investigation I figured out why the game would crash when using system memory. However, when using system memory the game would crash. During my development I was able to get Final Liberation: Warhammer Epic 40,000 running using Direct3D9 only if I used dynamic textures in video memory. The problem I had with Final Liberation: Warhammer Epic 40,000 was that it would crash on Windows 10 right after the first intro video.įor the last several months I have been working on creating a wrapper to convert DirectDraw to Direct3D9. Patch updated: October 13th, 2023 Problem I am using the version of Final Liberation: Warhammer Epic 40,000 from GOG.
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